Still, The Creative Assembly added some nice touches, like shortcuts on the D-pad, which are customizable. So naturally, some compromises had to be made to make the console game more accessible and easier to control. In the video below, you’ll see that I only have seven groups under control, but it notes there are 31 soldiers in those groups. Of course, some of those units are a part of groups, so you can’t actually control all 80 units at once, as you can in typical PC RTS games. With Halo Wars 2, the maps are much more expansive and you can get 80 soldiers on the screen. But that game had a fairly limited field of view and you couldn’t get that many units on the screen at once. If you hold the bumper down, you can select all of your units on the map. You could press the right bumper to select local units or those that are within your field of view. The original Halo Wars, which came out in 2009, had a good control scheme on a controller. The question, Nicholson said, was how to make the game more accessible but also keep the depth that leads to long gameplay.